From b98d9a624776e7ba0d0480a42e5cc5653953c532 Mon Sep 17 00:00:00 2001 From: Oliver Wolff Date: Wed, 22 Aug 2018 13:01:10 +0200 Subject: [PATCH 03/17] ANGLE: Fix Windows Store D3D Trim and Level 9 requirements Due to additional validation not covered in previous patches, the Windows Store certification compatibility had regressed. These changes ensure that the required D3D behaviors are met. Change-Id: If8bc2f8cd4b2f84e1d92a1627951da2537212125 --- src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp index e71891ed3..a29a807fd 100644 --- a/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp @@ -489,7 +489,20 @@ Renderer11::Renderer11(egl::Display *display) if (requestedMajorVersion == 9 && requestedMinorVersion == 3) { - mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); + } +#if defined(ANGLE_ENABLE_WINDOWS_UWP) + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2); + } + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1); + } +#endif } EGLint requestedDeviceType = static_cast(attributes.get( -- 2.24.1.windows.2