fix: add frame.finish() to flush GL commands, fix IPC write ordering
Two critical fixes: 1. **Flickering (GL frame not finalized)**: render_frame was missing the frame.finish() call that nested.rs has (line 688). Without it, GL rendering commands are never flushed to the GBM BO, so the DRM page flip scans out a buffer with stale/incomplete pixel data, alternating between rendered and unrendered content every frame. 2. **IPC protocol corruption (EPIPE/ECONNRESET)**: Node's socket.write() is async and buffers data in userspace. The native sendFd() call (sendmsg with SCM_RIGHTS) goes directly to the kernel, racing ahead of the buffered header+plane bytes. The compositor then reads the 1-byte SCM_RIGHTS dummy as the next message magic, hits 'unknown magic', and the IPC reader thread exits — closing the socket (EPIPE). Fix: use fs.writeSync() on the raw fd for header+plane data so it reaches the kernel buffer before sendFd's sendmsg. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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4 changed files with 1823 additions and 11 deletions
1782
electron/dist/main.js
vendored
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1782
electron/dist/main.js
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@ -1,4 +1,5 @@
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import { Socket } from 'net';
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import { writeSync } from 'fs';
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import { MAGIC } from './protocol.js';
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@ -181,8 +182,14 @@ export class WoDmabufSender {
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plane.writeUInt32LE(imported.modifier_hi, 8);
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plane.writeUInt32LE(imported.modifier_lo, 12);
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this.socket.write(header);
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this.socket.write(plane);
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// CRITICAL: We must use synchronous, unbuffered writes to the raw
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// socket fd so that the header+plane bytes are in the kernel buffer
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// BEFORE sendFd's sendmsg() call. Node's socket.write() is async
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// and buffers in userspace — sendFd (a native sendmsg) would race
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// ahead, delivering the SCM_RIGHTS ancillary data before the header
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// bytes, corrupting the protocol framing on the compositor side.
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const combined = Buffer.concat([header, plane]);
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writeSync(socketFd, combined, 0, combined.length);
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this.native.sendFd(socketFd, imported.fd);
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const sentSeq = this.seq;
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@ -832,7 +832,7 @@ fn handle_connection(
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match msg {
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ElectronMessage::Frame(frame) => {
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let seq = frame.seq;
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debug!(window = %name, seq, "sending FRAME_ACK");
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info!(window = %name, seq, "received FRAME, sending ACK");
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if let Err(e) = client.write_frame_ack(seq) {
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error!(window = %name, seq, "failed to send FRAME_ACK: {e:#}");
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}
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39
src/main.rs
39
src/main.rs
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@ -93,10 +93,13 @@ struct EventLoopData {
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electron_render_node: String,
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/// Total successful page flips (for startup diagnostics).
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total_flips: u64,
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/// Hold the currently-displayed swapchain slot so the GBM BO is not
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/// recycled while the CRTC is still scanning it out. Released when
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/// the next frame is submitted.
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/// Hold the buffer the CRTC is currently scanning out so its GBM BO is
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/// not recycled. Promoted from `pending_slot` on VBlank.
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current_slot: Option<Slot<smithay::backend::allocator::gbm::GbmBuffer>>,
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/// Hold the buffer submitted for the next page flip, waiting for VBlank
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/// confirmation. Without this, the CRTC's active scanout buffer could be
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/// freed prematurely, causing every-other-frame flicker.
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pending_slot: Option<Slot<smithay::backend::allocator::gbm::GbmBuffer>>,
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}
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const MAX_CONSECUTIVE_FLIP_FAILURES: u32 = 5;
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@ -335,6 +338,7 @@ fn render_frame(data: &mut EventLoopData) {
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);
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data.vblank_pending = false;
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data.vblank_since = None;
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data.current_slot = data.pending_slot.take();
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} else {
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return;
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}
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@ -544,6 +548,21 @@ fn render_frame(data: &mut EventLoopData) {
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);
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}
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// Finalize the GL frame — flushes all rendering commands to the
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// framebuffer. Without this, the GBM BO may contain stale or
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// incomplete pixel data, causing flicker.
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match frame.finish() {
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Ok(_) => {}
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Err(e) => {
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warn!("Failed to finish frame: {e}");
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if is_egl_context_or_surface_lost(&e.to_string()) {
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error!("EGL context/surface lost while finishing frame");
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context_lost = true;
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return false;
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}
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}
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}
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true
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})();
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@ -617,9 +636,9 @@ fn render_frame(data: &mut EventLoopData) {
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data.vblank_pending = true;
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data.vblank_since = Some(Instant::now());
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data.swapchain.submitted(&slot);
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// Hold the slot so its GBM BO is not recycled while the CRTC
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// scans it out. The previous slot (if any) is released here.
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data.current_slot = Some(slot);
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// Hold the slot as pending until VBlank confirms the flip.
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// current_slot (the active scanout buffer) stays alive until then.
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data.pending_slot = Some(slot);
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data.total_flips += 1;
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if data.total_flips == 1 {
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info!("First successful page flip (commit_pending={})", commit_pending);
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@ -670,7 +689,7 @@ fn render_frame(data: &mut EventLoopData) {
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data.vblank_pending = true;
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data.vblank_since = Some(Instant::now());
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data.swapchain.submitted(&slot);
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data.current_slot = Some(slot);
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data.pending_slot = Some(slot);
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data.total_flips += 1;
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}
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}
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@ -1188,6 +1207,7 @@ fn run_drm(mut config: Config) -> Result<(), anyhow::Error> {
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electron_render_node: electron_render_node,
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total_flips: 0,
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current_slot: None,
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pending_slot: None,
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};
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let signal_for_handler = loop_signal.clone();
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@ -1205,14 +1225,17 @@ fn run_drm(mut config: Config) -> Result<(), anyhow::Error> {
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if let DrmEvent::VBlank(_) = event {
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data.vblank_pending = false;
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data.vblank_since = None;
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data.current_slot = data.pending_slot.take();
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}
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trace!("Ignoring DRM event while session is inactive");
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return;
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}
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if let DrmEvent::VBlank(_) = event {
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// The screen just refreshed! We are clear to render the next frame.
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// The flip is complete: the pending buffer is now being scanned.
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// Promote it to current (releasing the old scanout buffer).
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data.vblank_pending = false;
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data.vblank_since = None;
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data.current_slot = data.pending_slot.take();
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render_frame(data);
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}
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})
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