wo/src/dmabuf.rs
2026-03-11 09:19:47 -04:00

328 lines
11 KiB
Rust

/// DMABUF import helpers.
///
/// When a [`crate::electron::ElectronFrame`] arrives the compositor:
/// 1. Looks up (or allocates) a `TextureSlot` for that window name.
/// 2. Imports the DMABUF fds into the EGL / GL renderer.
/// 3. Uses the resulting texture for compositing.
///
/// On the export side (serving Wayland clients) the compositor creates a
/// `zwp_linux_dmabuf_v1` buffer from the same backing GBM BO so that other
/// Wayland clients can access the pixel data zero-copy.
use std::collections::HashMap;
use anyhow::{Context, Result};
use smithay::backend::{
allocator::{dmabuf::{Dmabuf, DmabufFlags}, Fourcc, Modifier},
renderer::{gles::{GlesRenderer, GlesTexture}, ImportDma},
};
use crate::electron::ElectronFrame;
/// In-flight texture imported from an Electron DMABUF frame.
#[allow(dead_code)]
pub struct ElectronTexture {
pub name: String,
pub width: u32,
pub height: u32,
pub texture: GlesTexture,
/// Keep-alive handle so the underlying DMABUF fds stay open.
pub dmabuf: Dmabuf,
}
/// Cached DMABUF for a window with mutable pixel storage.
/// Allows efficient pixel updates without recreating the DMABUF.
#[allow(dead_code)]
pub struct WindowDmabufCache {
pub name: String,
pub width: i32,
pub height: i32,
pub stride: u32,
pub dmabuf: Dmabuf,
/// Mutable memfd fd for updating pixel data in-place
pub memfd_fd: std::os::unix::io::OwnedFd,
}
impl WindowDmabufCache {
/// Update pixels in the cached DMABUF without recreating it.
/// Returns Ok(true) if pixels were successfully updated.
#[allow(dead_code)]
pub fn update_pixels(&mut self, pixels: &[u8]) -> Result<()> {
use nix::unistd;
// Seek to start
unistd::lseek(&self.memfd_fd, 0, unistd::Whence::SeekSet)
.context("seeking memfd to start")?;
// Write new pixel data
unistd::write(&self.memfd_fd, pixels)
.context("writing pixels to memfd")?;
Ok(())
}
}
/// Cached DMABUF data for Electron frames (texture is re-imported each frame to avoid
/// lifetime issues with GlesRenderer contexts).
pub struct CachedDmabufFrame {
pub name: String,
pub width: u32,
pub height: u32,
pub dmabuf: Dmabuf,
}
/// Create a cached DMABUF for window pixel storage with in-place update capability.
#[allow(dead_code)]
pub fn create_window_dmabuf_cache(
window_name: String,
width: i32,
height: i32,
stride: u32,
pixels: &[u8],
) -> Result<WindowDmabufCache> {
use smithay::backend::allocator::Fourcc;
use smithay::backend::allocator::Modifier;
// Create a memfd for the pixel data
let memfd_fd = nix::sys::memfd::memfd_create(
std::ffi::CStr::from_bytes_with_nul(b"wayland_window\0").unwrap(),
nix::sys::memfd::MFdFlags::MFD_CLOEXEC
)
.context("creating memfd for window DMABUF")?;
// Truncate to size
let size = pixels.len() as u64;
nix::unistd::ftruncate(&memfd_fd, size as i64)
.context("truncating memfd")?;
// Write initial pixel data
nix::unistd::write(&memfd_fd, pixels)
.context("writing initial pixels to memfd")?;
// Seek back to start for DMABUF builder
nix::unistd::lseek(&memfd_fd, 0, nix::unistd::Whence::SeekSet)
.context("seeking memfd to start")?;
// Build DMABUF with the memfd
let mut builder = Dmabuf::builder(
(width, height),
Fourcc::Argb8888,
Modifier::Invalid,
DmabufFlags::empty(),
);
// Clone the fd for DMABUF ownership
let dup_fd = nix::unistd::dup(&memfd_fd).context("dup memfd for DMABUF")?;
builder.add_plane(dup_fd, 0, 0, stride);
let dmabuf = builder.build().context("building window DMABUF")?;
Ok(WindowDmabufCache {
name: window_name,
width,
height,
stride,
dmabuf,
memfd_fd,
})
}
/// Convert an [`ElectronFrame`] into a texture and import it into the renderer.
///
/// Now returns just the texture for immediate rendering; use `cache_frame_for_reimport`
/// to cache the DMABUF for later re-importing.
pub fn import_electron_frame(
renderer: &mut GlesRenderer,
frame: ElectronFrame,
) -> Result<(ElectronTexture, CachedDmabufFrame)> {
use tracing::{debug, trace};
trace!("Importing DMABUF frame: {}x{} format=0x{:08X} planes={}",
frame.width, frame.height, frame.format, frame.planes.len());
let fourcc: Fourcc = fourcc_from_u32(frame.format)
.with_context(|| format!("unknown fourcc 0x{:08X}", frame.format))?;
let modifier = frame
.planes
.first()
.map(|p| Modifier::from(p.modifier))
.unwrap_or(Modifier::Invalid);
trace!("Fourcc: {:?}, Modifier: {:?}", fourcc, modifier);
let mut builder = Dmabuf::builder(
(frame.width as i32, frame.height as i32),
fourcc,
modifier,
DmabufFlags::empty(),
);
// Duplicate fds before passing to Dmabuf builder
// This allows both the Dmabuf and the imported texture to safely own independent copies
for (idx, plane) in frame.planes.into_iter().enumerate() {
let dup_fd = nix::unistd::dup(&plane.fd)
.with_context(|| format!("Failed to dup plane {} fd", idx))?;
if !builder.add_plane(dup_fd, idx as u32, plane.offset, plane.stride) {
debug!("Failed to add plane {} to DMABUF", idx);
anyhow::bail!("too many planes in DMABUF frame");
}
trace!("Plane {}: offset={} stride={}", idx, plane.offset, plane.stride);
}
let dmabuf = builder.build().context("building DMABUF")?;
trace!("DMABUF built successfully");
let texture = renderer
.import_dmabuf(&dmabuf, None)
.context("importing DMABUF into renderer")?;
trace!("DMABUF imported into renderer successfully");
// Create a cache-friendly version with fresh DMABUF for later re-import
let cache_dmabuf = dmabuf.clone();
Ok((
ElectronTexture {
name: frame.name.clone(),
width: frame.width,
height: frame.height,
texture,
dmabuf,
},
CachedDmabufFrame {
name: frame.name,
width: frame.width,
height: frame.height,
dmabuf: cache_dmabuf,
},
))
}
/// Export the texture backing DMABUF for Wayland clients.
#[allow(dead_code)]
pub fn export_dmabuf_for_client(texture: &ElectronTexture) -> Dmabuf {
texture.dmabuf.clone()
}
/// Re-import a cached DMABUF frame into a renderer (used during rendering).
#[allow(dead_code)]
pub fn reimport_cached_frame(
renderer: &mut GlesRenderer,
cached: &CachedDmabufFrame,
) -> Result<GlesTexture> {
renderer
.import_dmabuf(&cached.dmabuf, None)
.context("re-importing cached DMABUF")
}
/// Create a temporary DMABUF shm-backed frame from pixel data.
/// This is for transmitting window pixel data as DMABUF fds rather than raw pixels.
/// Each window gets its own DMABUF.
#[allow(dead_code)]
pub fn create_temp_dmabuf_from_pixels(
width: i32,
height: i32,
stride: u32,
pixels: &[u8],
) -> Result<Dmabuf> {
use smithay::backend::allocator::Fourcc;
use smithay::backend::allocator::Modifier;
// Create a memfd for the pixel data
let memfd_fd = nix::sys::memfd::memfd_create(
"wayland_window",
nix::sys::memfd::MFdFlags::MFD_CLOEXEC
)
.context("creating memfd for DMABUF pixels")?;
// Truncate to size
let size = pixels.len() as u64;
nix::unistd::ftruncate(&memfd_fd, size as i64)
.context("truncating memfd")?;
// Write pixel data directly using nix::unistd::write (no File wrapper)
nix::unistd::write(&memfd_fd, pixels)
.context("writing pixels to memfd")?;
// Seek back to start
nix::unistd::lseek(&memfd_fd, 0, nix::unistd::Whence::SeekSet)
.context("seeking memfd to start")?;
// memfd_fd is already an OwnedFd, just use it directly in builder
// Build DMABUF with single plane
let mut builder = Dmabuf::builder(
(width, height),
Fourcc::Argb8888,
Modifier::Invalid,
DmabufFlags::empty(),
);
builder.add_plane(memfd_fd, 0, 0, stride);
builder.build().context("building DMABUF from pixels")
}
/// Export an offscreen texture as a DMABUF for zero-copy transmission.
/// Used to export Wayland window textures to comraw via IPC using individual DMABUFs.
#[allow(dead_code)]
pub fn export_texture_as_dmabuf(
_renderer: &GlesRenderer,
_texture: &GlesTexture,
_width: u32,
_height: u32,
) -> Result<Dmabuf> {
// For now, we'll read pixels and create a DMABUF from them
// A more optimal approach would use EGLImage to back the DMABUF, but
// this is simpler and still zero-copy at the IPC boundary
// This would need a mutable reference, which we don't have
// So instead, for each window we'll create DMABUF on-demand after pixelreads
anyhow::bail!("texture export not directly supported; use create_temp_dmabuf_from_pixels after reading pixels")
}
// ── Texture cache ─────────────────────────────────────────────────────────────
/// Keeps the most-recent DMABUF frame per window (textures are imported on-demand).
#[derive(Default)]
pub struct TextureCache {
inner: HashMap<String, CachedDmabufFrame>,
}
impl TextureCache {
pub fn insert_dmabuf(&mut self, frame: CachedDmabufFrame) {
self.inner.insert(frame.name.clone(), frame);
}
pub fn get_dmabuf(&self, name: &str) -> Option<&CachedDmabufFrame> {
self.inner.get(name)
}
pub fn remove(&mut self, name: &str) -> Option<CachedDmabufFrame> {
self.inner.remove(name)
}
pub fn iter(&self) -> impl Iterator<Item = &CachedDmabufFrame> {
self.inner.values()
}
}
// ── Fourcc helpers ────────────────────────────────────────────────────────────
fn fourcc_from_u32(v: u32) -> Option<Fourcc> {
Fourcc::try_from(v).ok()
}
/// Map a human-readable format string from the config to a DRM fourcc code.
#[allow(dead_code)]
pub fn format_str_to_fourcc(s: &str) -> Option<u32> {
match s.to_uppercase().as_str() {
"ARGB8888" => Some(u32::from_le_bytes(*b"AR24")), // DRM_FORMAT_ARGB8888
"BGRA8888" => Some(u32::from_le_bytes(*b"BA24")), // DRM_FORMAT_BGRA8888
"XRGB8888" => Some(u32::from_le_bytes(*b"XR24")), // DRM_FORMAT_XRGB8888
"ABGR8888" => Some(u32::from_le_bytes(*b"AB24")), // DRM_FORMAT_ABGR8888
"XBGR8888" => Some(u32::from_le_bytes(*b"XB24")), // DRM_FORMAT_XBGR8888
_ => None,
}
}