328 lines
11 KiB
Rust
328 lines
11 KiB
Rust
/// DMABUF import helpers.
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///
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/// When a [`crate::electron::ElectronFrame`] arrives the compositor:
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/// 1. Looks up (or allocates) a `TextureSlot` for that window name.
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/// 2. Imports the DMABUF fds into the EGL / GL renderer.
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/// 3. Uses the resulting texture for compositing.
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///
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/// On the export side (serving Wayland clients) the compositor creates a
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/// `zwp_linux_dmabuf_v1` buffer from the same backing GBM BO so that other
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/// Wayland clients can access the pixel data zero-copy.
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use std::collections::HashMap;
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use anyhow::{Context, Result};
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use smithay::backend::{
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allocator::{dmabuf::{Dmabuf, DmabufFlags}, Fourcc, Modifier},
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renderer::{gles::{GlesRenderer, GlesTexture}, ImportDma},
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};
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use crate::electron::ElectronFrame;
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/// In-flight texture imported from an Electron DMABUF frame.
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#[allow(dead_code)]
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pub struct ElectronTexture {
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pub name: String,
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pub width: u32,
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pub height: u32,
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pub texture: GlesTexture,
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/// Keep-alive handle so the underlying DMABUF fds stay open.
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pub dmabuf: Dmabuf,
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}
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/// Cached DMABUF for a window with mutable pixel storage.
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/// Allows efficient pixel updates without recreating the DMABUF.
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#[allow(dead_code)]
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pub struct WindowDmabufCache {
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pub name: String,
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pub width: i32,
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pub height: i32,
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pub stride: u32,
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pub dmabuf: Dmabuf,
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/// Mutable memfd fd for updating pixel data in-place
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pub memfd_fd: std::os::unix::io::OwnedFd,
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}
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impl WindowDmabufCache {
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/// Update pixels in the cached DMABUF without recreating it.
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/// Returns Ok(true) if pixels were successfully updated.
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#[allow(dead_code)]
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pub fn update_pixels(&mut self, pixels: &[u8]) -> Result<()> {
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use nix::unistd;
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// Seek to start
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unistd::lseek(&self.memfd_fd, 0, unistd::Whence::SeekSet)
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.context("seeking memfd to start")?;
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// Write new pixel data
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unistd::write(&self.memfd_fd, pixels)
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.context("writing pixels to memfd")?;
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Ok(())
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}
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}
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/// Cached DMABUF data for Electron frames (texture is re-imported each frame to avoid
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/// lifetime issues with GlesRenderer contexts).
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pub struct CachedDmabufFrame {
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pub name: String,
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pub width: u32,
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pub height: u32,
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pub dmabuf: Dmabuf,
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}
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/// Create a cached DMABUF for window pixel storage with in-place update capability.
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#[allow(dead_code)]
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pub fn create_window_dmabuf_cache(
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window_name: String,
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width: i32,
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height: i32,
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stride: u32,
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pixels: &[u8],
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) -> Result<WindowDmabufCache> {
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use smithay::backend::allocator::Fourcc;
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use smithay::backend::allocator::Modifier;
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// Create a memfd for the pixel data
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let memfd_fd = nix::sys::memfd::memfd_create(
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std::ffi::CStr::from_bytes_with_nul(b"wayland_window\0").unwrap(),
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nix::sys::memfd::MFdFlags::MFD_CLOEXEC
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)
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.context("creating memfd for window DMABUF")?;
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// Truncate to size
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let size = pixels.len() as u64;
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nix::unistd::ftruncate(&memfd_fd, size as i64)
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.context("truncating memfd")?;
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// Write initial pixel data
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nix::unistd::write(&memfd_fd, pixels)
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.context("writing initial pixels to memfd")?;
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// Seek back to start for DMABUF builder
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nix::unistd::lseek(&memfd_fd, 0, nix::unistd::Whence::SeekSet)
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.context("seeking memfd to start")?;
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// Build DMABUF with the memfd
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let mut builder = Dmabuf::builder(
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(width, height),
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Fourcc::Argb8888,
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Modifier::Invalid,
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DmabufFlags::empty(),
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);
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// Clone the fd for DMABUF ownership
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let dup_fd = nix::unistd::dup(&memfd_fd).context("dup memfd for DMABUF")?;
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builder.add_plane(dup_fd, 0, 0, stride);
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let dmabuf = builder.build().context("building window DMABUF")?;
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Ok(WindowDmabufCache {
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name: window_name,
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width,
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height,
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stride,
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dmabuf,
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memfd_fd,
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})
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}
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/// Convert an [`ElectronFrame`] into a texture and import it into the renderer.
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///
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/// Now returns just the texture for immediate rendering; use `cache_frame_for_reimport`
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/// to cache the DMABUF for later re-importing.
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pub fn import_electron_frame(
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renderer: &mut GlesRenderer,
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frame: ElectronFrame,
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) -> Result<(ElectronTexture, CachedDmabufFrame)> {
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use tracing::{debug, trace};
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trace!("Importing DMABUF frame: {}x{} format=0x{:08X} planes={}",
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frame.width, frame.height, frame.format, frame.planes.len());
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let fourcc: Fourcc = fourcc_from_u32(frame.format)
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.with_context(|| format!("unknown fourcc 0x{:08X}", frame.format))?;
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let modifier = frame
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.planes
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.first()
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.map(|p| Modifier::from(p.modifier))
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.unwrap_or(Modifier::Invalid);
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trace!("Fourcc: {:?}, Modifier: {:?}", fourcc, modifier);
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let mut builder = Dmabuf::builder(
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(frame.width as i32, frame.height as i32),
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fourcc,
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modifier,
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DmabufFlags::empty(),
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);
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// Duplicate fds before passing to Dmabuf builder
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// This allows both the Dmabuf and the imported texture to safely own independent copies
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for (idx, plane) in frame.planes.into_iter().enumerate() {
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let dup_fd = nix::unistd::dup(&plane.fd)
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.with_context(|| format!("Failed to dup plane {} fd", idx))?;
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if !builder.add_plane(dup_fd, idx as u32, plane.offset, plane.stride) {
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debug!("Failed to add plane {} to DMABUF", idx);
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anyhow::bail!("too many planes in DMABUF frame");
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}
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trace!("Plane {}: offset={} stride={}", idx, plane.offset, plane.stride);
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}
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let dmabuf = builder.build().context("building DMABUF")?;
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trace!("DMABUF built successfully");
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let texture = renderer
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.import_dmabuf(&dmabuf, None)
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.context("importing DMABUF into renderer")?;
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trace!("DMABUF imported into renderer successfully");
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// Create a cache-friendly version with fresh DMABUF for later re-import
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let cache_dmabuf = dmabuf.clone();
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Ok((
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ElectronTexture {
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name: frame.name.clone(),
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width: frame.width,
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height: frame.height,
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texture,
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dmabuf,
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},
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CachedDmabufFrame {
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name: frame.name,
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width: frame.width,
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height: frame.height,
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dmabuf: cache_dmabuf,
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},
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))
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}
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/// Export the texture backing DMABUF for Wayland clients.
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#[allow(dead_code)]
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pub fn export_dmabuf_for_client(texture: &ElectronTexture) -> Dmabuf {
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texture.dmabuf.clone()
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}
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/// Re-import a cached DMABUF frame into a renderer (used during rendering).
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#[allow(dead_code)]
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pub fn reimport_cached_frame(
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renderer: &mut GlesRenderer,
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cached: &CachedDmabufFrame,
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) -> Result<GlesTexture> {
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renderer
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.import_dmabuf(&cached.dmabuf, None)
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.context("re-importing cached DMABUF")
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}
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/// Create a temporary DMABUF shm-backed frame from pixel data.
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/// This is for transmitting window pixel data as DMABUF fds rather than raw pixels.
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/// Each window gets its own DMABUF.
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#[allow(dead_code)]
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pub fn create_temp_dmabuf_from_pixels(
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width: i32,
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height: i32,
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stride: u32,
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pixels: &[u8],
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) -> Result<Dmabuf> {
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use smithay::backend::allocator::Fourcc;
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use smithay::backend::allocator::Modifier;
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// Create a memfd for the pixel data
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let memfd_fd = nix::sys::memfd::memfd_create(
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"wayland_window",
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nix::sys::memfd::MFdFlags::MFD_CLOEXEC
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)
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.context("creating memfd for DMABUF pixels")?;
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// Truncate to size
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let size = pixels.len() as u64;
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nix::unistd::ftruncate(&memfd_fd, size as i64)
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.context("truncating memfd")?;
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// Write pixel data directly using nix::unistd::write (no File wrapper)
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nix::unistd::write(&memfd_fd, pixels)
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.context("writing pixels to memfd")?;
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// Seek back to start
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nix::unistd::lseek(&memfd_fd, 0, nix::unistd::Whence::SeekSet)
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.context("seeking memfd to start")?;
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// memfd_fd is already an OwnedFd, just use it directly in builder
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// Build DMABUF with single plane
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let mut builder = Dmabuf::builder(
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(width, height),
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Fourcc::Argb8888,
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Modifier::Invalid,
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DmabufFlags::empty(),
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);
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builder.add_plane(memfd_fd, 0, 0, stride);
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builder.build().context("building DMABUF from pixels")
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}
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/// Export an offscreen texture as a DMABUF for zero-copy transmission.
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/// Used to export Wayland window textures to comraw via IPC using individual DMABUFs.
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#[allow(dead_code)]
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pub fn export_texture_as_dmabuf(
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_renderer: &GlesRenderer,
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_texture: &GlesTexture,
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_width: u32,
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_height: u32,
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) -> Result<Dmabuf> {
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// For now, we'll read pixels and create a DMABUF from them
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// A more optimal approach would use EGLImage to back the DMABUF, but
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// this is simpler and still zero-copy at the IPC boundary
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// This would need a mutable reference, which we don't have
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// So instead, for each window we'll create DMABUF on-demand after pixelreads
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anyhow::bail!("texture export not directly supported; use create_temp_dmabuf_from_pixels after reading pixels")
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}
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// ── Texture cache ─────────────────────────────────────────────────────────────
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/// Keeps the most-recent DMABUF frame per window (textures are imported on-demand).
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#[derive(Default)]
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pub struct TextureCache {
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inner: HashMap<String, CachedDmabufFrame>,
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}
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impl TextureCache {
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pub fn insert_dmabuf(&mut self, frame: CachedDmabufFrame) {
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self.inner.insert(frame.name.clone(), frame);
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}
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pub fn get_dmabuf(&self, name: &str) -> Option<&CachedDmabufFrame> {
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self.inner.get(name)
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}
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pub fn remove(&mut self, name: &str) -> Option<CachedDmabufFrame> {
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self.inner.remove(name)
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}
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pub fn iter(&self) -> impl Iterator<Item = &CachedDmabufFrame> {
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self.inner.values()
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}
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}
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// ── Fourcc helpers ────────────────────────────────────────────────────────────
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fn fourcc_from_u32(v: u32) -> Option<Fourcc> {
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Fourcc::try_from(v).ok()
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}
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/// Map a human-readable format string from the config to a DRM fourcc code.
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#[allow(dead_code)]
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pub fn format_str_to_fourcc(s: &str) -> Option<u32> {
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match s.to_uppercase().as_str() {
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"ARGB8888" => Some(u32::from_le_bytes(*b"AR24")), // DRM_FORMAT_ARGB8888
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"BGRA8888" => Some(u32::from_le_bytes(*b"BA24")), // DRM_FORMAT_BGRA8888
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"XRGB8888" => Some(u32::from_le_bytes(*b"XR24")), // DRM_FORMAT_XRGB8888
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"ABGR8888" => Some(u32::from_le_bytes(*b"AB24")), // DRM_FORMAT_ABGR8888
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"XBGR8888" => Some(u32::from_le_bytes(*b"XB24")), // DRM_FORMAT_XBGR8888
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_ => None,
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}
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}
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